Hey, I’m Matthew—Producer and Pixel-Pusher-in-Training
I build worlds, whether they’re broadcast into living rooms or rendered on a screen. By day, I produce Rochester’s #1 newscasts—juggling scripts, footage, graphics, and teams to deliver hundreds of live shows a year. By night, I’m in the game dev trenches: tinkering in Godot and bringing ideas to life with the same precision and creative energy that news demands.
My superpowers?
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Production discipline – Deadlines don’t scare me. I’ve shipped content under breaking-news pressure where seconds matter.
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Collaborative chaos-wrangling – I speak “designer,” “artist,” and “programmer,” and I know how to keep projects moving when the scope shifts.
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Whether for a live broadcast or a game build, my focus is on efficient production pipelines, clear communication, and smooth execution from pre-production to launch.